Rock Paper ShotgunRock Paper Shotgun
1 month ago
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Monster Hunter Wilds’ listless performance and frame gen misuse plant an oversized axe in the carapace of good PC tech

In hindsight, we probably should have taken Monster Hunter Wilds’ earlier benchmark tool release as more of a warning. The actual game is every bit the graphics card torture device that standalone tool suggested it might be, and while it doesn’t make DLSS 3/FSR 3 frame generation mandatory per se, it clearly intends to misappropriate these features, forcing them to act as performance crutches they were never designed as.What makes this particularly headshakey is that Wilds’ PC version is, ...

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